Aisle

Mobile Application Design
Branding

This mobile application was designed to help customers navigate a concept store that speeds up a customer’s purchasing process while simultaneously helping store owners save space and increase customer engagement.

Team Makeup: Developer (Backend), Developer (Frontend), Product Owner, Project Manager, Stakeholders, UX Designer (Me)

Project Duration: 6 weeks

Tools Used: Figma, Illustrator

Project Overview

The Aisle: Where shopping carts are a thing of the past

  • Save space: No physical products, just digital displays. Scan an item, pay by phone, pick up in the Dark Store in 15 minutes

  • With no physical products, it’s easier to update inventory

  • Personalization of product details

  • Increases engage with your customers

The Promenade: Where stores set themselves apart

  • Designed to allow for continuous reinvention of store space, such as tailored shops and spaces

  • Allows for greater accessibility with no need to push a cart

The Dark Store: Where you can see tomorrow in action

  • Robotic-powered automated mini-fulfillment center lessens manual labor and shortens wait times

  • Allows for customers shopping from home to get their orders faster

The Ask

The Aisle Mobile Application

Create a design using company’s existing brand as a base for users to navigate and purchase products from The Aisle.

Requirements:

  • Deadline: 6 weeks

  • Use company’s internal branding elements

  • Design for iPhone only

  • QR scanner for products

  • Users need multiple fulfillment options

  • Cross-sell opportunities

  • Clean, simple design with limited animations

Experience Flow

Considering the project’s expedited timeframe, the first logical step was to draw out a user’s ideal experience flow to give my designs a map to follow.

Brand Elements

Based on this company’s existing brand, I was tasked with creating a mini brand, including creating a name, a logo, and making decisions on how we could implement the company’s colors and iconography across this concept application.

QR Scanner

  • Needed to be accessible at all times through the user experience

  • Interactions and animations teach user how to use the scanner upon opening the application

  • Color of scanning button mimics clickable elements used later in the design

01 SPLASH SCREEN
02 HOME PAGE
03 QR SCANNER
04 PRODUCT PAGE

Product Pages

Four products selected, each were designed to showcase specific application experiences.


ADD TO CART EXPERIENCE
  • Unobtrusive Add to Cart experience makes it easy for a user to add an item to their cart

  • Post-product “We Also Recommend” cross-sell feature

  • Adding recommended product mirrors UX of main Add to Cart navigation

User lands on PDP page

User adds item to cart, selects delivery or store pickup

Product coupon feature

Cross-sell populates

Pre-product “New from Yum!” cross-sell

Cross-sell added to cart

“Added to cart!” success message

User automatically returned to splash screen, new cart total populates in righthand corner


ADDITIONAL PRODUCT HIGHLIGHTS

In-product “More to Try” cross-sell

Product story: “Sustainability Matters”

Checkout Experiece

  • Fulfillment method reflected; in final concept, this would be editable

  • Coupon reflected

  • Only credit card was asked to be selectable; in final concept, new credit cards would be able to be added

  • Collapsing order summary to give cart future payment fields more real estate

  • Order confirmation screen shows how many items will be delivery / pickup and how long fulfillment will take

MY CART VIEW
PAYMENT SELECTION
ORDER CONFIRMED (COLLAPSED)
ORDER CONFIRMED (EXPANDED)

Leave-Behind Digital Playbook

This digital playbook was created as a project extra to help stakeholders navigate through the prototype. Additionally, it helped future developers and product users understand how each of the components function